

Key Pose: Somewhere "major" that your character should land one key pose might be grabbing a glass of water, while the next might show them drawing it to their lips.In the first keyframe, it's right here-and in the next, it's moved two feet to the right, with averaged, interpolated values between each position occupying the intermediary space. Keyframe: Two unique places along the timeline where a given object or piece of geometry exists at two differing values.


Armature: These are the "bones" that let you manipulate your puppet or object, deforming it predictably without worrying about the mesh losing character or integrity.Now that we know what basic animation in Blender looks like, here are a few key terms to familiarize yourself with moving forward:
