teescas.blogg.se

Sidefx vimeo
Sidefx vimeo













sidefx vimeo

So I am very excited and happy to say that I will be joining Framestore very soon as an FX TD in the episodic/advertising /immersive department! I am sure and eager to continue working on many cool shows and how to continue learning and progressing further. I leave with many sweet memories but I am more than ready for the next adventure. I would work with any of you again in a heartbeat. It has been a pleasure to work with all of you and thank you for the guidance, confidence, leadership and trust. I want to take this opportunity to sincerely thank the leads on all the shows I have been on (in chronological order) : Abdel Halim Garess, Hadrien Augier, Christopher Hönninger and Daniel Fernández. My time at MPC has led me to feel proud of my work, it has led me to make close friendships and has allowed me to gain confidence and pride in my work. I have learnt from so many talented and dedicated leads and artists, as well as grown and developed further as an FX artist. Licensed under Creative Commons: By Attribution 3.Yesterday was my last day at MPC and I can honestly say that I have had a fantastic time in the past year and seven months. "Organic Meditations Two" Kevin MacLeod () This 2023 Houdini Games reel highlights another year of outstanding work from game studios of all sizes, from Indie to AAA. I don't need to worry about UV's, and I'm supposed to supply 5 variations on each seed pod so the models need to be flexible enough to achieve those variations, and be easily changed should revisions come my way. you know the game is modern, so there's some flex in there they're not absurdly low-poly). The criteria for these models is that I need to try and keep them low-poly (but.

sidefx vimeo

So what you see, is me attempting to solve the problem of generating the particular shapes/flexibility I need. 412 Following 45.4K Followers Tweets & replies Media SideFX Retweeted Gregory Pezeshki GregoryPezeshki Mar 5 Day 5 Shape Smooth Smoooth. There's lots of pauses, and even some failed attempts at getting the controls I want in this video, it was all done in one attempt without any sort of a dry run. SideFX develops Houdini, a 3D animation and visual effects software for use in film, commercials and video games.

sidefx vimeo

I thought it might be interesting to capture the entire process of creating a low poly model in Houdini. Tutorials are great as they can show a direct path to a specific result, but I decided to do a time lapse of one of the seed pods I've been modelling for Shape of The World ( / ). I noticed that there are a lot of videos out there that illustrate a workflow for programs such as Photoshop, but hadn't come across any workflow videos for Houdini.















Sidefx vimeo